That’s why we build Charisma.ai: because we recognize that one of the ways to do that is to be very natural and have natural language conversations, which is what allows us to build a relationship with someone, like the one you and me are creating the longer we talk.Ĭharacters are an essential element of storytelling and Charisma.ai really focuses on their development, right? It’s about the experience of being closer to the story.Īs we look at the structure of interactive storytelling, we have to think about what’s there for the brain and the mind and the intellectual stimulus, and then what’s actually going to make us feel something. The greater value of proximity, in my opinion, has nothing to do with your sight. The theater industry has been thinking about proximity and its emotional impact for quite some time… and that’s why you pay more for being closer to the stage. When you go to the theater, you can measure where you are in relation to the story: I am two meters from the story. If you want to know how to engage the heart, which is surely the basis of a lot of storytelling, you should look at theater: theater is interesting because of our proximity to the story. It’s not an engagement of the heart, nor an engagement of the emotions. I think it is an intellectual engagement. Why is it so important to have multiple endings and multiple choices, in your opinion? They write endless versions of the same story, fanfictions, to analyze “how things might have turned out if…”. So you have to ask yourself, why not? Why can’t I write a truly interactive and engaging story in Word? And the answer is creative: what do I want to write and how do I want to write it? Only when you answer it, do you define the right tool.īranching storylines are an essential part of how fans experience their passion for media. You can’t use Microsoft Word to create an interactive story. Just like with anything else: if you’re making pottery, if you’re making art, if you’re making music, you need the right tool for the right job. And that’s why we built Charisma.ai: we recognized that if you’re really going to do proper storytelling, you need the proper tools to do it. It can help you lift the heavy weight of complexity. However, as you move into a more interactive space, AI (artificial intelligence) can help because it can semi-automate the writing process. It becomes creatively very challenging for a lot of people who are used to working in a very linear visual medium, like film. That’s why it’s a given that it’s going to be easier to write a single linear script than to develop all the different storylines. Part of the reason it’s hard is pretty obvious: it’s more difficult to work on multiple things at the same time than it is to focus on just one. I think there’s another layer to storytelling, which is actually the story language that’s underneath the visual language that sometimes gets ignored because it’s really hard to work with. A lot of the people who were drawn to VR were filmmakers, people who were used to making movies and to some extent games, but still exploring visual languages. GUY GADNEY – XR (extended reality) and specifically VR has mostly explored visual storytelling. I also often hear people refer to this kind of approach in the field of virtual reality. In some ways it’s deeply related to what fans are looking for. In this lesson you’ll learn how the storyboarding, pitching, feedback, and editorial processes work at Pixar, and you’ll start to apply these ideas to your own stories.When I joined your panel at HOPE! Creative Forum I was immensely fascinated by the work Charisma.ai is doing in relation to non-linear storytelling using AI. Once the film is working in storyboard form, it moves on to Editorial, the department responsible for adding dialogue, music, and sound effects, and figuring out the timing for the entire film. Pixar goes through this over and over - storyboarding, pitching, getting feedback, re-boarding, and re-pitching - to hone in on the story they really want to tell. This helps the storyteller assess what is working about their story, and what is not. After you pitch, you get feedback, which is basically hearing from the people you’re pitching to what they liked and didn’t like. Pitching is the process of telling your story in very rough form, using storyboards or other rough imagery. The filmmaking team refines the films through the parts of their process called pitching and feedback. Pixar films take years to make, and the finished version you see in the theater may be very different from the way it was originally envisioned.
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