![]() ![]() ![]() Like I said, these seemingly small additionsĭon’t sound like much, but what they do do is really beef up the end-game andĬompliments the new career mode. The flashpoints are typically pretty interesting, breaking up your normal humdrum giant robot mercenary activities. These are small stories, usually containing a few actual deployments, some critical decisions for you to bend your head around, and some lovely rewards. The big kicker, however are the titular flashpoint missions. There are a few new mechs, one with a big axe (Always a plus in my opinion), a new tropical map type, a black market filled with all sorts of rare doodads and requiring a membership to access, a new mission type, which is great because there were only 3 before, and the ability to ally with factions which will probably make you more enemies than friends. So, what Flashpoint actually brings to the table doesn’t sound like much on paper. Ground, free from the fate of the Arrano family and their power struggles. Implementing an endless career mode where you can run your mercs into the Harebrained Schemes seemsĬommitted to continued support for its games, pushing out a huge patch alongīalance tweaks, reworking a couple talent trees for Mechwarriors, and ![]() Third, unnamed chunk in the far flung future. Get Flashpoint now, Urban Warfare a bit down the line, and a Battletech: Flashpoint – Review Images Provided by Paradox InteractiveĮxpansion itself is the first of three planned bits of additional content. The wrong side of space, up to their ears in loans. To day bureaucracy and adventure of running a struggling mercenary company in Is around with some of that sweet robot fighting medicine broken up by the day This year, there’s been a lot going on in the world, some good games, holidays, Now, you can be forgiven if you missed the ![]()
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